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Clockwork Gnome characters
were created for the EverQuest: Depths of Darkhollow
expansion. This character was built in parts,
so upon death he can fall to pieces. I also designed
the particle effects that are triggered in game
which cause cogs and spings to fly from him as
he explodes.
These are not a prerendered images, they are rendered realtime with game ready DirectX shaders.
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