Clockwork Gnome characters were created for the EverQuest: Depths of Darkhollow expansion. This character was built in parts, so upon death he can fall to pieces. I also designed the particle effects that are triggered in game which cause cogs and spings to fly from him as he explodes.

These are not a prerendered images, they are rendered realtime with game ready DirectX shaders.

Polygons: 1,992
Texture: 256x256
Software: 3DS Max, Photoshop